Since you're on a track there are no shortcuts, so many of the courses end up feeling the same, especially since a "new" course is just an old one with a few different turns. Some of the later cars you unlock, like the Lamborghini and Zonda, are superfast, but for the first 50 races you'll be racing some rather pedestrian vehicles. The game also grows tiresome because the action on the track just isn't that exciting. This makes the game grow old quickly, a problem when there are so many events to slog through before you reach the end. Many of them feel the same-you just want to go fast. While there's no shortage of events, there isn't a whole lot of variety. It's fun for a bit, but gets old quickly thanks in no small part to the preceding minigame in which you have to heat up your tires it's lame, and you have to do it before each of the three rounds. You'll also be doing a lot of drag racing. Drift racing is back, but has been revamped and is actually fun this time around since you don't lose all your points for going off the track. Other events have you trying to get the fastest time or highest speed through checkpoints, or the best time out of your class of cars. Grip races are standard races with eight cars on the track, and your goal is to finish first. Most of these will be familiar to anyone who's played previous Need for Speed games. Each race day consists of a number of different events. Thanks to the sheer number of race days you'll need to win, it will take a long time to get to Ryo. Ignoring the story, it's your goal to head to different events, dominate them, challenge the best of the best, and then take on Ryo, the man who disrespected you after your first race. The game still uses cutscenes to try to instill some story into the proceedings-something about Ryan getting dissed by a big-time street racer-but it's uninteresting thanks to terrible voice acting and unlikable characters. Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper. The racing is solid, but nothing special. In the end, ProStreet is just another decent but uninspired racing game. But the game's premise is uninteresting, the in-game advertising is over the top, and it doesn't run particularly well. There's still a solid racing experience here, and the online component of the PC version is quite good. EA deserves credit for trying something different with Need for Speed ProStreet, but the new direction of the series fails to live up to the level of the previous games. People don't want the same game over and over, yet they're unhappy if the game strays too far from the established formula. Successful performances will be rewarded not only with prize points, but also with certain sums of money that can be spent on upgrading your car.It can't be easy to be a game developer in charge of releasing a new game in a series every year. Overtake, cut or push opponents to the side of the road to win these challenging competitions. Grandiose races with stunning speeds, sharp turns and tight turns are waiting for you.ĭemonstrate all your abilities to get ahead of all rivals and get to the finish line first. Each race is distinguished by its complexity and the level of professionalism of its participants. Any means are good for victory, which means you get almost complete freedom of action. ![]() You will get the chance to make your own career as a professional competitor and win all available titles.Ĭhoose a car of your own taste and drive to the start of the competition, where not only the fastest and most talented, but also unprincipled racer wins. ![]() Need For Speed Prostreet (Need For Speed Prostrit) – exciting races in arcade style, where you will have the opportunity to feel like a real racer.
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